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and always will remain, secondary in this genre. Besides, show us a strategy game that's become a classic purely because it's pleasing on the eye. Big Huge Games has taken the sensible if not fashionable view that gameplayĬomes before looks. But overall, there's none of the beauty of C&C: Generals' lush 3D world. And you have to admire the way each culture in the game has a different graphical style, and in many cases completely unique units too.
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Frills such as birds circling the battlefield as well as decent unit animation breathe a little life into the static landscapes.
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Consequently, RoN's graphics do the job and nothing more. If you are annoyed by a toxic person or just want to cause chaos, you can scorch a city of yours and cede it to another person, making them get lower stability from the unrest.Sadly, these days AoE is hardly a glittering showcase of cutting-edge visuals. If you white peace, the enemy will have to deal with the unrest. In this strategy, you invade a large city of your enemy and then scorch it. Using scorching to cause unrest on a capital city. Some players may mass scorch right before they leave, most likely done intentionally to prevent other users from invading or becoming their nation.Įxample of mass scorching. It is against game rules to mass scorch without reason, though. This should only be a last resort, as your stability will take a large drop. In this strategy, you burn most or all of your cities. The enemy will receive additional damage from scorching and artillery bombardment. While the AI troops capture sit still inside the scorching city, move your artillery and attack the enemy. You should evacuate all your troops right before you scorch the city and get artillery. Luring strategy, where you capture an enemy city. You can also build artillery and use the A.I. This forces your enemy's troops to get attrition from the fire. In this strategy, you scorch cities at your defensive line, while moving your troops behind.
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